![]() ![]() There are a lot of Asteroids, otherwise I would recommendcharting them, too.Free account players should add 25 to the astro's area to represent themaximum possible space they will have available with terraforming. ![]() If you do not plant a base there,somebody will. When astro hunting, always make a note ofCrystalline, Gaia and Rocky astros. Commerce planets need moreCrystals, and Research planets need more area and fertility.TerrainsMetalGasCrystalsFertilityArea PlanetArea MoonArid22059583Asteroid312465Craters31148575Crystalline21348071Earthly22068575Gaia22069079Glacial12059583Magma24058071Metallic32148575Oceanic12068071Radioactive23049079Rock圓2058575Toxic24049079Tundra22059583Volcanic24058071The red figures above are the characteristics of the astro type thatmake that astro appealing. This is to helpguide your understanding regarding why certain astros are preferred forbases. If you do not see an astrolisted above, avoid it.NaturalThe table below is from the Astro Empires tables list. Rocky has 85, 110and 160, respectively.Crystals have 80, 105 and 155.Asteroids have 65, 90 and 140.The Minimum column below represents the structure limits free players experience.The energy requirement for the minimum layout is 75, which requires Fusion-10 (assuming Energy-20).Disrupter Turret-3 raises the requirement to 99, which requires Fusion-13.With a Slot-2 Arid or Rocky, the base will need Urban-13, Urban-15 if a Crystal or Asteroid.With this example, the base will consume 87 of the astro's availablespaces, which is within the limits of even the fully-TerraformedAsteroid. Total = structures + ceil(structures/fertility) + ceil(structures/energy)Arid and Tundra type planets have 95 available spaces, 120 spaceswith Terraform, and 170 with Multi-level Platforms. Every base after the last will cost twice what it used to. For your first new base (your second base), itll cost you 50 credits. So, the Minimal baseshould have an effective economy of 140. When youre setting up your new base, youll notice theres a fee. Base Econ: You should assume an increase of25 percent above base economy per Trade Route. Command Centers: Level 10 improves defenses 50 percent. Shipyards: Level 12 allows Heavy Cruisers, which helps ensure all bases have a 2:1 (CR:HC) ratio. If the base was a Capital freeing it removes the 15 penalty from your Empire Income. If so, freeing your base at 23:59 server time is better than waiting to 00:01. It is unclear when a 'day' begins, it may be at 00:00 server. words to maximize your speech time: They say that reducing welfare bene-. Thus it does not reduce recovery time, but it does give more credits per hour from then on. paid leave, went there at their own expense. Arguments are the most basic building blocks of debate. on NASA and, of course, the brave Astro. Divide the Total by your astro's fertility and round up. fort to save himself from this impending disaster, or will he.
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